Air 2.6 and iOS using FlashDevelop and CS5 on Windows 7

By , March 26, 2011 12:54 pm

So after searching for info on how to compile an iPhone app with Air 2.6 and CS5, I thought I would share my knowledge. My work flow is typically to code in Flash Develop and publish with Flash CS5. I have been using the iPhone packager in CS5 to compile apps but that is not an option with Air 2.6. It was really hard to find all the documentation for this process in one place so here are my findings/link.

You will need to use ADT (Air Developer Tool) to package your iPhone app, you will also use this tool for Android as well. You will not use the packager built into cs5 anymore. You can still work in CS5/FlashDevelop and you will still publish the swf there if that is what you typically do.
It was actually hard to find info on the Adobe site about ADT, but this was the best link: AIR Developer Tool (ADT) ADT is included with the Air 2.6 SDK. Below is a list of the steps needed to publish your 1st Air 2.6 iOS app.


I have covered steps 1 and 2 in great detail in the following Google document:
Flash to iPhone Steps Please Note: Step 1 and 2 will take a little while to do (plan for at least an hour if not more), thanks Apple!

1. You need to get an Apple Developer’s License. This costs $99usd for an individual or company. If you are a student at Champlain College, we are part of the iOS Developer University Program. Just shoot me an email letting me know that you want to sign up. Otherwise, you can get your developer’s license at http://developer.apple.com/.

2. You will need to create a development certificate and a development provisioning file at the iOS provisioning portal.

3. Download the Air 2.6 SDK
After downloading and unzipping the SDK, I saved it to here: C:\SDKs\AdobeAIRSDK

4. You will now need to set the PATH so windows will be able to find the Air 2.6 SDK. Please follow these instructions.

5. Open a command prompt: go to the start menu and then type cmd in the search field and click Enter. The command prompt should now be open. Check to see if you can access ADT (Air Developer Tool). Type: adt -version and click Enter. It should output: 2.6.0.19120.

6. More to come…

Sample descriptor file

Useful Links
Developing AIR applications for mobile devices
Creating your first AIR application for iOS
AIR application descriptor elements
Setting mobile application properties (descriptor file)

2 Responses to “Air 2.6 and iOS using FlashDevelop and CS5 on Windows 7”

  1. [...] This is a much longer process, please review this post: Air 2.6 and iOS using FlashDevelop and CS5 on Windows 7 [...]

  2. [...] you can use Adobe AIR and the packager to deploy for both platforms – and even without the packager.  However, the performance is still an issue, and even so – using Corona SDK to develop is still a [...]

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