Air 2.7 SDK download Available; Works with Flash CS5.5

By , June 14, 2011 9:16 pm

http://blogs.adobe.com/flashplayer/2011/06/adobe-air-2-7-now-available-ios-apps-4x-faster.html

Performance boost for iOS rendering with CPU is huge. I am still trying to figure out when it is best to use CPU rendering compared to GPU rendering. I just published an app that is predominantly a scrolling list with some images and with Air2.6, I had to use GPU rendering, CPU rendering would just crawl.

Republishing in Flash CS5.5 with Air2.7 and CPU rendering and the scrolling list flies on my iPhone 3gs.

So you basically have two options if you want to start packaging your apps with Air2.7. You can use ADT that comes with the Air2.7 SDK or if you have CS5.5, you can just replace the AIR2.6 folder contents with the Air2.7 SDK.

Regardless, you first need to download the Air2.7 SDK:
http://www.adobe.com/products/air/sdk/

If you have Flash CS5.5, you can replace the files in C:\Program Files (x86)\Adobe\Adobe Flash CS5.5\AIR2.6 with the Air2.7. Just to be safe, I renamed Air2.6 to Air2.6bu and renamed the Air2,7 to Air2.6. It worked!

If you are still CS5, you can follow the exact same directions that are in my tutorial below, just when you are Setting up ADT, make sure you point the path to the new Air2.7 sdk folder.

5 Responses to “Air 2.7 SDK download Available; Works with Flash CS5.5”

  1. Sciamenna says:

    obviously we have to set
    application xmlns=”http://ns.adobe.com/air/application/2.7″
    manually in you app.xml

    • Joe says:

      If you are compiling with CS5.5 it set the 2.7 automatically in the descriptor file it created. If you are using ADT to compile, you do have to change it to 2.7 in the descriptor file.

  2. dave says:

    Instructions from Adobe:

    “Overlay AIR SDK | Flash Professional CS5.5″
    http://kb2.adobe.com/cps/908/cpsid_90810.html

    I recently installed CS5.5, and an update popped up for AIR 2.6, but I’m not sure what it did. I still had to go through this entire process, except for steps 13 & 14.

    (Also, because of some administrative issue in Windows 7, I had to use Ctrl+Shift+Click to start my text editor and save the xml files in steps 11 & 12. Might be a personal issue, but Notepad and Notepad++ wouldn’t let me overwrite the xml files even though I have an administrator account.)

  3. dave says:

    I meant… an update popped up for 2.7, but didn’t seem to do much. The xml file generated after publishing still said “2.6″ in the “application xmlns” tag or whatever.

  4. Joe says:

    As far as I know, there is not a update for CS5.5 for the iOS packager at this time. In order to use Air 2.7 and package for iOS you need to follow the instructions above.

    1. download the Air2.7 SDK: http://www.adobe.com/products/air/sdk/
    2. Replace the files in C:\Program Files (x86)\Adobe\Adobe Flash CS5.5\AIR2.6 with the Air2.7. Just to be safe, I renamed Air2.6 to Air2.6bu and renamed the Air2.7 to Air2.6.

    That should be it, you should not have to touch the descriptor xml file if you are packaging with cs5.5. I have not tested this for Android, just iOS.

Leave a Reply